This decision in particular, combined with so many of the different ways players can approach the battlefield, illustrates that player choice is high on DICE’s list of priorities. Co-op includes a new partner system that lets more experienced players help rookies get up to speed by sharing their unlocks and power-ups.ĭICE also confirmed that players can switch between a first-person or third-person viewpoint at will. “Missions” are designed to be highly replayable, and appealing to both casual and core players with different selectable difficulty levels. Star Wars Battlefront is primarily an online multiplayer game, but there are solo and co-op modes (both online and local split-screen) as well. These can be turning points in a battle a skilled player controlling a Sith Lord is not a force to be trifled with. Players can find power-ups during battle, ranging from missile launchers and overshields to more serious upgrades like a personal X-wing or walker, or even the ability to become a hero or villain like Darth Vader himself. “Star Wars is about epic battles, good versus evil, imagination… all those things that make us want to step into that universe and be a part of it,” Fegraeus emphasized. Technical details mean nothing if a game isn’t fun, though. These are actual pieces of physical gear that have effectively been imported into the in-game universe.įegraeus noted, somewhat giddily: “When you pick up a lightsaber in-game or hop into an X-wing, you’re using the lightsaber or flying in the X-wing.” This technology is what allows us to see every last nick and notch in a Stormtroopers helmet, or the ridges and scratches on the grip of a blaster. Fegraeus explained a process in which photos from all angles are taken of actual Star Wars film props, then imported and built inside the game. “Being fans, authenticity is a pillar for us,” he continued before diving into impressive technical details.ĭICE had nigh unrestricted access to the Star Wars vault thanks to their close partnership with Lucasfilm. He went on to describe DICE’s vision for this new project as he showed us a photo of a child playing with an AT-ST toy: “Playing with our toys and creating our own battle fantasies… that became our vision for Star Wars Battlefront. “With the new film releasing later this year, it’s super exciting,” he gushed. Niklas Fegraeus, Design Director on Star Wars Battlefront, told us that making a new Star Wars game is a dream for the team at DICE. Suddenly he was upon us, and the scene ended with a red flash. That signaled the entrance of Darth Vader himself, who swatted away incoming blaster fire with his iconic red lightsaber, casting a sinister light on his suit and reflective helmet with each flick of his wrist. The Rebels tiptoed through the hallways until - uh oh - one squadmember was lifted a couple feet off the ground, grasping at his throat. Dust hung in the air, illuminated by shafts of light. The action shifted into a bunker alongside another Rebel, away from the increasing crossfire on the battlefield. A moment after activation, a squadron of fighters attacked from overhead, thankfully drawing fire away from the ground troops. The Rebels ran underneath it, taking care not to find themselves underfoot, and made their way to an uplink station. Sure enough, the shell exploded uselessly against the machine’s hull. “The armor’s too thick!” a teammate shouted as we fired a recently obtained missile launcher power-up toward the beast. Things went from bad to worse: A massive AT-AT lumbered into the action. Overshields blinked on as the Rebels fought to fend off a Stormtrooper attack from within the trees above. An AT-ST appeared and a Rebel fighter jetpacked past its front, firing a rocket into its cockpit to take it out. It’s a free piece of additional content that will launch on December 8th - ten days before The Force Awakens hits theaters - but a pre-order will net you access a week earlier, on December 1st. The only way fans will be able to experience the Battle of Jakku, in any medium, is by owning Star Wars Battlefront. As it turns out, this is the setting of a pivotal battle set after the events of Return of the Jedi, which resulted in the war-torn desert landscape we saw in the first scene of The Force Awakens’ new teaser trailer. The desert planet Jakku was referenced briefly on stage during JJ Abrams’ panel at Star Wars Celebration, with the promise that we’d learn more about it at the convention.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |